banner



Rise of the Tomb Raider 4K Screenshot Comparison: Native Maxed PC vs PS4Pro

[UPDATE] Another screenshot comparing has been added below.

[ORIGINAL STORY] After the declaration of PlayStation 4 Pro and its 4K/HDR properties, it is time to first comparing it to the top of the line - PC. Square Enix is updating Rise of the Tomb Raider with several different options for owners of the new panel, but let's focus on a screenshot comparing that'southward floating on the Web of Ascent of the Tomb Raider 4K on both platforms.

As you can clearly see, both versions wait very good. However, the PC version of Ascension of the Tomb Raider 4K features superior shadowing (partly thanks to NVIDIA's voxel based Ambient Occlusion, besides known as VXAO), textures and postprocessing (such equally Depth of Field); everything just looks crisper by a fair amount.

After all, this is hardly a surprise. Given the hardware of the PlayStation four Pro, it will be exceedingly rare to see a game running at native 4K resolution (3840x2160); Elder Scrolls Online seems to be doing it, though we're however seeking hard confirmation from the studio, while most other titles like Mass Effect Andromeda for example will run at non-native 4K.

It's not just mere upscaling, though. As suggested by Lead Architect Marking Cerny during his PlayStation Meeting spoken communication, Sony employed a few dissimilar techniques to bridge the performance gap. For example, Eurogamer'southward Digital Foundry confirmed today that checkerboard rendering is one of the custom features built in the custom AMD Polaris based PS4 Pro GPU and it will exist bachelor to developers at no performance price.

We beginning reported on checkerboard rendering 5 months ago, when Ubisoft shared a technical certificate on how they implemented the technique in Rainbow Half-dozen: Siege. They called it "a good win" that immune them to "push more quality per pixel". Also, the leaked document nosotros published two months ago already mentioned this technique equally essential to develop for the enhanced console.

In essence, game creators tin reconstruct a frame buffer from half the pixels without a significant quality loss, which makes information technology a peachy fit for the PlayStation 4 Pro'southward otherwise express adequacy to 4K resolution. Of course, compromises take to be made for a $399 box: after all, to play the well-nigh graphics intensive games on PC at 4K@60FPS you currently need the new GeForce Titan Ten, which is priced at $1200.

PC remains the undisputed king of graphics technology, in example in that location was any doubt. Withal, Sony is giving a cracking option to all PlayStation gamers who want a improve feel, be it through higher and/or more stable frame charge per unit at 1080P or through sheer graphics improvements with checkerboard 4K & HDR support.

You lot can accept a look at Rise of the Tomb Raider 4K running on PS4 Pro in the video below.

Source: https://wccftech.com/rise-of-the-tomb-raider-4k-screenshot-comparison-native-maxed-pc-vs-ps4pro/

Posted by: hurstdreir1946.blogspot.com

0 Response to "Rise of the Tomb Raider 4K Screenshot Comparison: Native Maxed PC vs PS4Pro"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel